There is no denying the world is headed to the metaverse, a term used to describe interconnected virtual realities where users simultaneously live a version of their digital life alongside their real life. Here, the world is invited to a space where they can work, learn, play, socialize and participate in any other activities they would live in the real world with a “digital twin.” The only difference is that, unlike the real world, where users are confined to time and space, the digital realm provides a completely immersive alternative that can be experienced without leaving home. With more similarities …
Popular Ethereum-based metaverse gaming platform The Sandbox has unveiled a bridge that enables users to transfer their virtual nonfungible token (NFT) LAND and native SAND tokens over to layer-2 network Polygon. While The Sandbox will live on Ethereum for the most part, the platform has emphasized that conducting SAND and LAND transactions on Polygon will result in lower gas fees, faster transaction speeds and greener interactions on the blockchain. The firm stated via Twitter on Wednesday that it is now ready to start deploying LAND on Polygon, and users will be able to receive a 10 mSAND cashback worth roughly …
How does XR create deep collaboration in the metaverse? XR felicitates dynamic collaboration in the metaverse, enabling white-collar work in an intimate office environment. A metaverse driven by AI enables users to take up tasks that are much more fun, engaging and impactful. For instance, in a natural conversation about different topics in various realities, MeetKai's conversational AI can comprehend more sophisticated speech, provide personalized outcomes and quickly respond by remembering user preferences and context. Furthermore, an XR device provides for data overlay, opening up a string of applications. In a metaverse, this is immensely useful for building or manufacturing …
Thailand-based metaverse startup Translucia Global Innovation has partnered with the Australian software development firm Two Bulls and set aside an initial budget of $100 million to build a Metaverse Research and Development Center (MRDC) in Melbourne. Translucia is a subsidiary of art and entertainment company T&B Media Global, which in October 2021, launched its Translucia Metaverse project, with a first-stage investment of $283 million for the virtual world. Now, T&B are partnering with Two Bulls to build the MRDC to bring the project to life with a slated soft launch for November this year. Two Bulls Founder and CEO James …
Chris Laurent, the founder of the popular-digital horse racing game ZED RUN, envisions a future where people will spend their free time developing their own unique narratives within the Metaverse. This virtual world will contain a mix of gaming, entertainment and social experiences underneath an overarching storyline, he believes: “My perception of the metaverse isn’t just a meeting of people, it’s coming home after work and not turning on Netflix but seeing what happens to yourself and your friends in some type of storyline that is flexible.” The ZED RUN founder spoke to Cointelegraph following the launch of its first …
American food manufacturing and processing giant Kraft Foods Group has filed nonfungible token (NFT) and metaverse patents for several of its popular brands. The firm joins a host of mainstream companies such as Gatorade, Nike, Adidas and Coca-Cola that have moved to secure their products and branding in the crypto/virtual sphere. According to a Monday Tweet from the United States Patent and Trademark Office (USPTO) licensed trademark attorney Mike Kondoudis, Kraft Foods has locked in trademarks for Jell-O, Kool-Aid, Velveeta, Lunchables, Oscar Mayer, Philadelphia and, of course, the Kraft brand. The firm’s NFT and metaverse trademarks cover a long range …
Neal Stephenson, the author who coined the term “Metaverse” 30 years ago, is launching a metaverse-focused blockchain project called LAMINA1. He has also revised his vision for the Metaverse, stating that the experience is likely to be geared more toward flat 2D screens rather than virtual reality or augmented reality tech such as headsets and lenses, as in the model proposed by Meta and Microsoft. Stephenson is a popular speculative fiction author who explored the concept of a virtual reality world called the Metaverse in his sci-fi novel Snow Crash in 1992. Outside of writing, the 62-year-old also served as …
Many look to the metaverse as another iteration of the time they are spending online. However, in many cases, the metaverse is a gateway to new experiences, including sitting against the glass at a playoff game, experiencing a celebrity-level luxury resort or even visiting our most distant solar systems. With virtual reality (VR) development well underway, it is only a matter of time before these experiences previously unavailable to the average person become a reality. The Nemesis has emerged as the solution to deliver these experiences, available not only on desktop but on mobile too, both iOS and Android. With …
Excitement for the Metaverse and virtual/augmented reality (VR/AR) is much greater in developing countries than in high-income countries, according to a survey conducted for the World Economic Forum (WEF). Market research firm Ipsos released the results of the survey on Wednesday, showing the concept is now widely recognized: 52% of more than 21,000 adults surveyed across 29 countries are familiar with the Metaverse and 50% have positive feelings about engaging with it in daily life. China, India, Peru, Saudi Arabia and Colombia were the top five countries where two-thirds or more of respondents said they had positive feelings toward it. …
How to protect kids and teens in the Metaverse Protecting young individuals is a shared responsibility. Therefore, parents must closely monitor their children’s activities in the Metaverse. As with anything else, the Metaverse has its advantages and disadvantages. As a parent, being aware of these risks and taking measures to protect your children from them is paramount. To start with, closely monitor your child’s online activity. Restrict their access to potentially harmful content and keep a close watch on what they see and do in the Metaverse. You should also set clear rules and guidelines for using the Metaverse and …
The concept of the Metaverse has been around since the 1980s, but it has only been in recent years that we’ve seen hundreds of projects popping up on the scene. What we are currently experiencing are gamified worlds with limited integration and engagement abilities. Right now, the Metaverse is still a blank canvas for early adopters to test and entertain the concept. When looking at the future of engagement in the Metaverse and bridging the gaps between the physical and digital worlds, however, we need to push the boundaries and go beyond what is currently seen as a metaverse. Let …
Last week, 55,000 parcels of “virtual land” were sold on the Ethereum blockchain for more than $300 million, the largest nonfungible token (NFT) mint ever. It wasn’t without controversy. In return for shelling out close to $6,000, a purchaser received an Otherdeed NFT, which authenticates that buyer’s ownership of a patch of digital real estate in developer Yuga Labs’ new Otherside game environment. What can you do with a plot of virtual ground? Well, you can develop your own online games on it or build a digital art gallery, among other things. Moreover, you might expect a lot of online …